Hi!
I'm quite used to expressions, scripting, and pixel bender, but I don't know about programming (yet...).
I have a bunch of pixel bender plugins that I'd like to be native Plugins. And I don't really know how to start...
I figured out how to set my parameters and controls, compile into .aex.
But I still don't understand how to get my pixels coordinates, transform them (with a matrix or simple operations) and then render them...
for example, in pixel bender, I would have:
float2x2 myMatrix = some matrix value...
float2 pos = outCoord();
pos = pos*myMatrix;
dst = sampleLinear(src,pos);
can I do it, for example, in the skeleton file?
I saw the "put your interesting code here"... but don't know how to write that code!
If anyone can tell me, just on that example, it would be great!!
Thanx
PS: or is there somewhere an example of something similar to the Geometry effect?