This is my first time using the forum so sorry if it's not professionally set up. I am trying to make an inventory system and I'm trying to find a way to have a Slot (MovieClip) holding a child of probably another MovieClip witch will display the icon according to whatever is in that Slot... As soon as I figure out how to have a MovieClip display an image and then change that image by loading it from the library, I can finish the rest! So let me try to demonstrate:
(Note: This is not actual code, it's just a demonstration of what I'm trying to accomplish)
Item1 = Name: "HP Potion", Icon: "HP_Potion.png"
Item2 = Name: "MP Potion", Icon: "MP_Potion.png"
Item3 = Name: "Sword", Icon: "Sword.png"
Item4 = Name: "Shield", Icon: "Shield.png"
Slot1.nameField.text = Item1.Name //HP Potion
Slot1.mc_img = Item1.Icon//HP_Potion.png
~Ok so what I am trying to do is see if there is a way to change what image the MovieClip displays, just by code. I don't want to put each individual picture in a frame on the MovieClip's timeline
Sorry about not having any code, I've been working on it for a few hours, and I can't find anything online that doesn't say put it in a timeline.
If you know how to do what I'm asking with a spritesheet instead of individual images, that's fine too! I'll just have to join all the images together