I'm used to php programming and in an if statement a && means both... Everything in my script below after the && isn't working only the frist item in the string. Please advice?!
if (this.getField("Weapon_Mele_1").value === 'Gauntlet (Tiny)' && 'Strike, unarmed (Tiny)') {
event.value = '1'
} else if (this.getField("Weapon_Mele_1").value === 'Gauntlet (Small)' && 'Strike, unarmed (Small)') {
event.value = '1d2'
} else if (this.getField("Weapon_Mele_1").value === 'Gauntlet (Medium)') {
event.value = '1d3'
} else if (this.getField("Weapon_Mele_1").value === 'Gauntlet (Large)' && 'Strike, unarmed (Large)' && 'Dagger' && 'Dagger, punching' && 'Gauntlet, spiked' && 'Hammer, light' && 'Pick, light' && 'Faen nunchaku' && 'Main gauche') {
event.value = '1d4'
} else if (this.getField("Weapon_Mele_1").value === 'Sprytestaff' && 'Spryte swordstaff') {
event.value = '1d4/1d4'
} else if (this.getField("Weapon_Mele_1").value === 'Gauntlet, spiked (giant\'s)' && 'Mace, light' && 'Sickle' && 'Club' && 'Halfspear' && 'Axe, throwing' && 'Handaxe' && 'Lance, light' && 'Sap' && 'Sword, short' && 'Pick, heavy' && 'Rapier' && 'Scimitar' && 'Faen swordaxe' && 'Battle claw' && 'Nunchaku') {
event.value = '1d6'
} else if (this.getField("Weapon_Mele_1").value === 'Faen staff' && 'Quarterstaff' && 'Faen swordstaff') {
event.value = '1d6/1d6'
} else if (this.getField("Weapon_Mele_1").value === 'Mace, heavy' && 'Morningstar' && 'Shortspear' && 'Battleaxe' && 'Flail, light' && 'Lance, heavy' && 'Longsword' && 'Trident' && 'Warhammer' && 'Longspear' && 'Swordaxe' && 'Greater battle claw' && 'Spikestick') {
event.value = '1d8'
} else if (this.getField("Weapon_Mele_1").value === 'Greatstaff' && 'Double-headed flail' && 'Litorian warclub' && 'Swordstaff') {
event.value = '1d8/1d8'
} else if (this.getField("Weapon_Mele_1").value === 'Greatclub' && 'Flail, heavy' && 'Glaive' && 'Halberd' && 'Greatspear' && 'Mangler, light' && 'Sibeccai kopesh' && 'Sword, *******' && 'Waraxe') {
event.value = '1d10'
} else if (this.getField("Weapon_Mele_1").value === 'Giant\'s swordstaff') {
event.value = '1d10/1d10'
} else if (this.getField("Weapon_Mele_1").value === 'Maul (giant\'s mace)' && 'Greataxe' && 'Hammer, heavy') {
event.value = '1d12'
} else if (this.getField("Weapon_Mele_1").value === 'Falchion' && 'Guisarme' && 'Ranseur' && 'Scythe') {
event.value = '2d4'
} else if (this.getField("Weapon_Mele_1").value === 'Giant\'s club' && 'Greatsword' && 'Great halberd' && 'Mangler, heavy' && 'Spikestick, long') {
event.value = '2d6'
} else if (this.getField("Weapon_Mele_1").value === 'Giant\'s axe' && 'Giant\'s sword' && 'Great maul') {
event.value = '2d8'
} else { event.value = '000d000'}